Velogames Fantasy Cycling

Scoring Points


Points are allocated to riders based on their real-life performance in each event.

Points are awarded in three areas: Finishing Positions, Assists and Breakaways.

Unlike in the Velogames contests featuring men's one-day racing, there are no sperate scoring categories in terms of the prestige of each race - all races in the contest award points under a single scoring schedule.

For the full list of races in the contest, please visit the race schedule page.

The points awarded in each scoring area are shown in the sections below.

Finishing Positions

Points for Finishing Positions make up the major amount of points available, and are awarded to the top 30 classified finishers in each race, using the following scoring table.

PositionPoints (all races)
1st200
2nd180
3rd160
4th140
5th120
6th110
7th100
8th95
9th90
10th85
11th80
12th76
13th72
14th68
15th64
16th60
17th56
18th52
19th48
20th44
21st40
22nd36
23rd32
24th28
25th24
26th20
27th16
28th12
29th8
30th4

Assists (Team Mate Points)

Points for Assists are awarded to the real-life team-mates of riders who finish in the top three, to recognise the efforts that go into putting a team's rider into a winning position.

For all races except the Tokyo Road Race and Worlds Road Race, assist points are awarded to teammate within the same professional cycling team. For the Tokyo Road Race and Worlds Road Race, assist points are awarded based on national teams only.

Assist points are awarded as follows:

PositionPoints (all races)
Team Mate 1st30
Team Mate 2nd20
Team Mate 3rd10

In order to score assist points, a rider must start the race - they do not have to complete the course.

Note that riders who finish in the top three do not score assist points for their own finishing position.

Breakaway Points

Points for Breakaways are awarded to the riders who animate the race in its early stages and also during the crunch moments leading up the the finale.

There are four nominated Breakaway Points Sectors during each event, where the riders in the leading group on the road will all score points.

The first Breakaway Points Sector is based at 50% race distance.

The second Breakaway Points Sector is based at 30km to go.

The third Breakaway Points Sector is based at 10km to go.

The fourth Breakaway Points Sector is based at 5km to go.

The following points are scored at each breakaway points zone.

PositionPoints (all races)
In Lead Group at Breakway Points Zone 1 (50% race distance)20
In Lead Group at Breakway Points Zone 2 (30km to go)20
In Lead Group at Breakway Points Zone 3 (10km to go)20
In Lead Group at Breakway Points Zone 4 (5km to go)20

For the purposes of points scoring, a "leading group" of riders is a group of 20 riders or less, with a gap of more than five seconds to the next rider or group of riders on the road.

Velogames will review video footage and race reports to ensure an accurate distribution of Breakaway Points, but in all cases the decision of Velogames is final.